Call of Duty: Modern Warfare III is a 2023 first-person shooter video game developed by Sledgehammer Games and published by Activision.
Call of Duty: Modern Warfare III is a 2023 first-person shooter video game developed by Sledgehammer Games and published by Activision. It is the twentieth game in the Call of Duty series, and the third entry in the rebooted Modern Warfare sub-series, serving as the direct sequel to 2022's Modern Warfare II. The game was fully released on November 10, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Modern Warfare III retains the realistic, modern setting of its predecessors and continues the sub-series storyline. The story follows multi-national special operations unit Task Force 141 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game's multiplayer includes sixteen remastered base maps from Call of Duty: Modern Warfare 2 (2009), with twelve new maps planned for inclusion post-launch. A Zombies mode, co-created by Black Ops sub-series developer Treyarch and built around an open world player versus environment experience, is also included.
After the release of Modern Warfare II, Activision reportedly assigned Sledgehammer Games to develop an expansion pack for the game, which then changed to become a full, standalone release in the Call of Duty series. After a series of leaks in early-to-mid 2023, the game was officially revealed in August 2023, with a showcase event and public beta also taking place in October. Upon release, Modern Warfare III received mixed reviews, with criticism for its campaign mode.
Modern Warfare III features similar gameplay to Modern Warfare II and other games in the Call of Duty series. The game's single player campaign features a mixture of linear missions, and open-world missions known as "Open Combat Missions". In these missions, players have greater freedom to choose how they want to approach designated objectives, choosing between open combat to stealth and ambush tactics. Players have access to an on-screen map of the area, including a tactical map that outlines objectives and usual equipment, with caches of weapons, gear and specialized equipment on hand. Enemies react accordingly during such missions, searching for players if they lose sight of them, and calling in reinforcements as their numbers decrease in combat.
In Multiplayer, all sixteen maps from Call of Duty: Modern Warfare 2 (2009) are available to play on, with the added ability to vote for maps while in a matchmade lobby (which was absent in some recent titles), and increased player health for longer "time-to-kill" (TTK). The "red dot" minimap that was absent in Modern Warfare (2019) and Modern Warfare II will also return, which will allow players to see enemies on their radar when they fire a weapon without a suppressor. In addition, players are also able to cancel sliding animations (i.e "slide cancel"). Classic game modes such as "Kill Confirmed" and "Hardpoint" return alongside a new game mode titled "Cutthroat", where three teams of three players go head to head. Players can also engage in multiplayer Ground War mode with a selection of dedicated maps, as well as War mode, last seen in Call of Duty: WWII. The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior. At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, while fan-favorite Modern Warfare II maps would also be added every season.
An open world PvE Zombies mode, developed by Treyarch in collaboration with Sledgehammer Games, is also included in the game. The game mode is structured similarly to the DMZ mode in Call of Duty: Warzone 2.0, rather than the round-based survival experience from older Zombies modes. Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for Warzone 2.0. Each team can tackle zombies, as well as AI-controlled human enemies, in order to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into "zones", with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an "Aether Storm" begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot, which can be carried over into subsequent matches. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Story quests are also featured in the mode, which further progress the narrative.
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